Mission Maker Tutorial
So... I've been thinking about it for a long time... so many have asked me... let's do a tutorial...
It will not be anything super professional, more than anything else I will try to explain to you everything I have learned about Mission Maker by doing my missions.
(And I don't want to be responsible for all the missions you break in the future, if I can help I gladly do it, but I don't want responsibility)
So let's start.... open the editor, after installing it F10.
Play mission to play a mission, Edit Mode to create missions.
The buttons are:
- Down arrow key down open menu.
- W/A/S/D Move forward left backward right.
- Q/E rotate actors/vehicles.
- Ctrl/B Up and down hight for setting props exc.
- U toggle on ground/free mode.
- X/C Placemet position further/closer (on ground). zoom in out (free mode).
- NUMPAD8/NUMPAD2 Placemet position further/closer (free mode).
The first mission, the simplest one you can do.
Simple, easy, but there are probably some things you haven't noticed already.
For example the filename, I always start with u1, then u2, u3... v1, v2... x1, x2, etc, to always have the last file at the end, this is because it simplifies and speeds up a lot managing and load and unload mission, and for other reasons that I will explain later.
Before testing a mission you have to save and unload the mission otherwise some strange messes start to happen, the sequence is: save, unload, exit, play. Get used to doing it in this order and everything will work out.
and what does it do? It shows you this:
This tells you where you are, and when you want to add an actor, vehicle, text, message, etc., you need to know where to add it.
Because in simple terms what Mission Maker does is create a sequence of objectives that the player will have to overcome one by one to get to the end of the mission.
The objectives can be of different types:
In this first tutorial we will try to see at least the main ones, the objectives inside have many functions:
we'll cover the basics for now. But know in advance that not all functions are available at the first insertion, many objectives will have to be edited to see all the functions available.
So if you are looking for an option and you can't find it anymore, try to edit the objective and you will see that often the list changes.
Always, for start, the first thing you will always need is the player. The player defines where the mission will start from, with which peds, which customizations he must have, which weapons, etc., etc., etc.
The player must first be inserted, then customized. Weapons can also be added later, can be moved using Actors -> Edit Actors Position.
Very often the objectives need something else to work, for example GoTo_Actor needs an actor, to add Actors, Vehicles, Props, Pickups etc, there are special menus.
Actors also have the possibility to modify many features and options, among the most interesting:
- Add Blimp, you need to know where the actor is.
- Invincible, which is used very often otherwise you will always end up alone.
- RelationshipGroup, defines what kind of relationship the player has with the actor, Neutral is neutral, Companion follows you, Friend does not follow you but helps you if someone tries to kill you, Enemy try to kill you (later we will see why there are several enemys).
- Task, allows you to do an infinity of things that we will see later.
Actors appearance can also be customized, but only during insertion, afterwards you can change almost all options, but not the appearance... so choose it now.
The options and position can be changed in the appropriate menu.
The vehicles are also very similar, they have their own menu for insertion and modification and can interact with the objectives, for example EnterVehicle objective.
Latest missions help
alebal4 -> alebal4 080 - Time mission
How do you sink the tug using the UpNatomizer? So https://youtu.be/qsTPSKT2j1U
GTA5NewMissions - 2022-04-02 23:47:31
alebal4 -> alebal4 076 - The new master
How to install skeleton? Just copy the four s_m_y_grip_01 files into x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf\ with OpenIV to replace the ped.
GTA5NewMissions - 2022-04-02 23:44:45
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